Saturday, November 20, 2010

LET'S GET GRODIE!

Well... I guess at this stage it would be silly of us to say (again) that Sparkle Friends has come to an end. Looking back it seems we've "officially" announced "the end" at least 2 times. So even though, for now, it seems Sparkle Friends will end with it's 42nd episode...who knows what the future may bring. If anything Sparkle Friends has been an amazing training ground, not only in fast turnaround animation but in short form story telling, quick fire gags and rapid character development. We always tried to fit so much in to each episodes 3-4min duration....I guess we considered every episode our chance to make a mini-movie.......the problem was we'd have to cram that movie in to a trailer length short.....tricky.....but like I said, an amazing training ground for future projects.

Thanks to everyone who have had amazing things to say about Sparkle Friends over the years, it's really meant a whole lot to us.

Anyway, this episode was quite the monster resulting in the longest Sparkle Friends episode to date. As with most Sparkle Friends episodes - coming up with a new villain was the most fun and the musically inclined, Grodie Starlight was definitely the most fun to date.

So without further a doo doo.....here's Sparkle Friends: Next Level Part II



Here's some development stuff too, it was fun trying to come up with Grodie's design, trying to capture a 80s glam rockstar! In the end I went with a costume from one of my favourite 80s rockstars...




Grodies minions were pretty fun to design too, I thought it's be cool to have a throw back to some of the goblins in The Labyrinth, it also worked quite well since we saw them as kind of being like bikers or Grodies road crew when he was on tour...



If we had more money and time we would've we originally thought it'd be cool to do Emilio in CG, so we decided to make him a box shape to make it easier, maybe we can do it next time (if there is a next time!)...

1 comment:

boob said...

Dig the sketches guys! As enticing as 3D CG might be I'm all about keepin' it flat. Turned out great!